Here’s my first attempt to film a complete short flight between airports for a demo of the hardware, and it hasn’t gone without some errors and weird maneuvers ofc lol (because 3rd take lol!), please excuse that =)
In the first part of the video, I show hardware up close, and then fly from 4S2 Ken Jenstedt to 35S Wasco state in XPlane 11 using KLICKITAT VOR for navigation, mainly to show the new radio panel of VRMaxII pedestal! =) You can also see how fun it is to fly with real VFR charts in PDF using Avitab plugin, rather than with a built-in map! Puts some extra workload on you during long (boring) straight flight legs =)
With a moving map, you only look out of the window because you’re bored. Without it, you have to constantly look for scenery highlights to check your position! I’d say try it, and you won’t regret!
I have fixed some switch operation related bugs today and decided to make a video to show how to configure a collective head to suit your needs. Different sims can require different switch setups, for example, DCS Huey uses 3 of 4 modes for its collective head.
There are 4 switch modes, to assign a switch or a button to one of them look its joystick button number in joy.cpl and add it to one of the following arrays:
ab412_sw_mode_button_switches – push button mode – joystick button is pressed when you hold the switch, supports mode switch
ab412_sw_mode_toggle_switches – toggle switch mode – when the switch goes up, joystick button is pressed and released, when it goes back to the middle position – the button is pressed and released again (example : gear lever), ignores mode switch setting
ab412_sw_mode_selector_button_switches – maps a 3-way switch to 3 joystick buttons, one for “up” position, one for “down”, one for “middle”. Buttons are pressed when the switch is being held pressed. Example: landing light switch – up-hold-down.
ab412_sw_mode_selector_switches – same as the previous one, but joystick buttons are pressed and released. This is there in case someone needs it for something.
For first two types, you put buttons one by one to the array (one switch is 2 joystick buttons, so if the switch shows as buttons 3 and 4 in joy.cpl, you write both 3 and 4 to the corresponding array), for last two types you only write the lesser of two switch buttons (lets say a switch shows as buttons 14 and 15 in joy.cpl, then you only have to write 14). Do not forget to remove switch and button numbers from their previous mode array when you assign them to another mode.
If something needs more detailed explanation, or if you want some other interesting switch mode, please ask in comments!